Alien Stats
Last updated
Last updated
Alien’s battle power consists of health, attack, and speed. When Hash Power reaches in every 50 like 50, 100, 150, 200, and more the health +16, attack +2, speed +1 will increase every time.
Health
If health becomes 0, the Alien cannot fight anymore.
Attack
Damages between -5% ~ +5% of attack power.
Damages up to 1.2 times more by attribute bonus.
When using a skill, the skill attack is adjusted and attacks the target designated by skill.
When an Alien caught in the sustainable skill, the effect of skill will last although the Alien that used the skill is killed.
Speed
Basically Aliens have a 3% avoiding rate, and it’s increased by increasing speed. (Only when it’s basic attack, Can’t avoid skill attack)
Basically Aliens have 10% of fatality rate, and it’s increased by increasing speed.(Applied to basic attack and some of skill attacks)
Alien Attributes: Mercury, Venus, Mars, Jupiter, Saturn
Each attributes has dominance to another attribute, so if it’s dominant over another it will have 1.2 times more and 0.8 times less if it’s subservient. (Only applied to direct attack) Example) Aliens with Mercury is dominant to Aliens with Venus, so the Alien with Mercury can damage more on the Alien with Venus. In contrast, Aliens with Venus are subservient to Aliens with Mercury, so the Alien with Venus damages Aliens with Mercury less.
Attributes are not applied when using certain skills such as debuff, silence, inability to act, etc.
If there are 3 Aliens with same attributes participating in the battle, the attributes set bonus will be applied. The attributes set bonus is little different with the applying figures by each attributes but the total figure is same.